Thursday, April 24, 2014

The woes of Net Neutrality continue

Ever since the beginning of this month when a U.S. Appeals Court Judge struck it down, Net Neutrality has taken a nosedive.  Many have hoped that the FCC would take action in restoring the Open and Free Internet.

That is, unfortunately, not the case, according to the Wall Street Journal article courtesy of Kotaku's sister site: Gizmodo




Initial reports about the FCC's hotly anticipated net neutrality rules are out, and they are foreboding. While they'll prevent broadband providers from blocking legal content on the internet, it does not explicitly ban companies from paying for better service. While that's bad for net neutrality, it's not entirely a surprise.

Net neutrality advocates have long hoped that the FCC would rise up to protect the free and open internet, after a U.S. Appeals Court came down on the side of big telecom and threw out an earlier version of the FCC's rules. That version did make it illegal for telecom companies to offer pay-to-play deals to internet companies, but the FCC chose not to appeal. Not long after that, FCC chairman Tom Wheeler said that the commission would write new "Open internet" rules. On Wednesday, he said that he'd circulate a draft of the new rules on Thursday and that the agency will meet on May 15 to discuss everything. 

Wheeler has said in the past that the new net neutrality rules would not address pay-to-play deals, also referred to as interconnection. And by not addressing interconnection, the FCC is more or less opening the floodgates for more backroom deals between service providers and corporations that can afford to pay for preferential treatment. This, many say, will create an uneven playing field for business on the internet, since big companies can gain a competitive advantage over start ups with the power of their checkbooks. It's already happening.




Basically, the internet is going to be tiered.  The big companies will dominate the internet while start ups die out because of favored treatment.  It is as bad as it sounds, maybe even worse. 

But, there might be a bright light at the end of the tunnel.




There is hope. We don't know exactly what the FCC will propose, because they haven't proposed it. The Journal could be wrong. Or the government could have something else up its sleeve, some other way to protect net neutrality. After all, when the last set of FCC rules were tossed out, the White House did say that President Obama "remains committed to an open internet, where… online innovators are allowed to compete on a level playing field based on the quality of their products." 

So dig in, folks. This is going to be a long fight. It already has been. [WSJ]



What we don't know is if these rules will be implemented.  But one thing's for sure, the fight to restore Net Neutrality is going to be a hard one.  If we lose, we can kiss the open internet good-bye

Works Cited:

Tuesday, April 15, 2014

NPD February 2014: Countdown to the March NPD

The March NPD is in two days and it's all about the fight between Infamous and Titanfall.  But what about February's NPD?  Well it goes like this



At number 10: Bravely Default by Nintendo/SquareEnix for the 3DS.  SquareEnix, take note that gamers would actually want to play something like this.

At number 09: Minecraft by Mojang/Microsoft for the 360.  Personally, I prefer playing it on the PC

At number 08: Lightning Returns: Final Fantasy XIII by SquareEnix for the PS3 and 360.  So, uhh, when are we getting a more traditional Final Fantasy again?

At number 07: Assassin's Creed IV by Ubisoft for the 360, PS3, PS4, XBone, Wii U and PC.  Shiver me Timbers mateys.

At number 06: Battlefield 4 by Electronic Arts for the 360, PS3, PS4, XBone and PC.  Warning: a new bug where your weapons may end up killing you.  Go to http://kotaku.com/battlefield-4-bug-kills-you-when-you-try-to-shoot-1563138274 for more information

At number 05: GTA V by Rockstar for the 360 and PS3.  So how come they can't have a female protagonist?

At number 04: Thief by SquareEnix for the 360, PS3, PS4, XBone and PC.  Not as good as the original.

At number 03: NBA 2K12 by 2KGames for the 360, PS3, XBone, PS4 and PC.  Betcha Shaquille O'Neal would slam dunk a monster into that one

At number 02: The LEGO Movie by Warner Bros Interactive for the 360, PS3, 3DS, Wii  U, XBone, PS4 and Vita.  And believe it or not, the Movie was great.

And at Number 01: Call of Duty: Ghosts by ActivisionBlizzard for the 360, PS3, PS4, XBone, Wii U and PC.  Shares the same popularity with Clash of Clans and Candy Crush.

If you saw at number 10, it seems a game that SquareEnix hesitated on releasing in North America made the list.  According to NeoGAF, it sold over 200K in both Physical and Digital sales.  One wonders why SquareEnix isn't doing alot of oldskool JRPGs.

The PS4 and the XBone are still duking it out.  The PS4 leads with around 286.7K units sold with the XBone at 258K units sold.  The 360, the highest selling Generation 7 system is dipping down at 114K units.  Strangely, due to the sales of Donkey Kong Country: Tropical Freeze, the Wii U got a small boost to 82.5K.

Now the big question is: Will the PS4 maintain its lead, or will the Call of Duty with Mechs game Titanfall push the XBone to number 1?  Stay tuned

Works Cited: NeoGAF

Tuesday, April 8, 2014

The whole Oculus Rift Facebook thingy

At the end of last month, the unthinkable happened that no other Kickstarter could have felt.

  The Oculus Rift originally started out as a Kickstarter campaign to get the device into developer's hands and raised over $91 million.  As a result, the true jump to VR Video Games began that day with the Rift in mind.  Games like Team Fortress 2, Half-Life 2, and even games from the Unreal Engine would be created with the Rift in mind.

But recently, a rift was formed in the Rift when Mark Zuckerberg's Facebook company bought out the rights to the Oculus Rift for $400 million in cash.




In a Tuesday afternoon shocker, Facebook announced it is buying hot virtual reality gaming company Oculus VR for $2 billion. That includes $400 million in cash and 23.1 million shares of Facebook stock. There’s also an additional $300 million potential earn-out in cash and stock based on “the achievement of certain milestones.”

Fresh off Facebook’s $19 billion purchase of WhatsApp, CEO Mark Zuckerberg is showing the world that he isn’t afraid to use his company’s skyrocketing share price to get an edge in Silicon Valley. Facebook stock is up over 150% in the last year and both the WhatsApp and Oculus deals took advantage of that with large stock-cash splits.




 Which meant that Oculus VS was no longer an independent company and is now integrated into the Facebook Empire.  And not everyone is taking this well.  As a matter of fact, it isn't just Kickstarters who have flipped out over the announcement.  The whole gaming community who pre-ordered the Rift are now cancelling it out of protest, according to this Huffington Post article.




Video gamers who preordered the forthcoming Oculus Rift, the company's flagship virtual reality headset, blasted the social media giant for gobbling up a product they genuinely loved. Facebook, they said, will just turn the headset into another device for mining personal information and selling advertising.

Reddit's r/gaming section, a well-trafficked hub for online video game discussions, lit up with angry threads where people said they were canceling their orders. "How to CANCEL your Oculus Rift Pre-Order," with a prominent link to Oculus VR's cancellation webpage, was voted up to Reddit's massively popular front page shortly after the deal was announced.




BTW, kinda ironic that the Huffington Post now requires Facebook to even comment in it.

Also, with the Oculus Rift now in the hands of Facebook, one company has opposed the idea itself: MoJang.  Markus Persson, the creator of Mincraft was in talks about bringing Minecraft to the Oculus Rift.  But the moment the buyout by Facebook was completed, they cancelled their plans simply because Facebook creeps him out. 

On the other hand, the Oculus Rift got an unlikely defender: Cliff Bleszinski.




Industry veteran Cliff Bleszinski, who most notably worked at Epic Games for 20 years, has written a lengthy blog post addressing the $2 billion Oculus/Facebook deal wherein he also calls Minecraft creator Markus "Notch" Persson a "pouty kid" for canceling the virtual reality version of the sandbox game.

Bleszinski made clear upfront that he participated in an early round of venture capital funding for Oculus VR and said he stands to make a "very sizable chunk of money" from Facebook's buyout. With that out of the way, Bleszinski said he was a believer in VR when he first saw the tech and he remains one today.

"When that dust settles my heart says that I really, genuinely care about VR and I want to experience and enjoy it myself, and I have faith that it will still happen, and it will be better than ever," Bleszinski said.

Many have criticized Facebook in the past for being intrusive with regards to the private information it collects from users. Zuckerberg is not blind to this concern, but said the "Internet Outrage Machine loves to pile on something like this."

"Maybe Zuck sees what everyone else has seen--the future--and wants to make sure it's more than just great games and saw that it would add value to his business?" he said.


In addition, Cliffy B took a potshot at Markus Persson



"Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. It's a bratty and petty move and it saddens me greatly," he said.




Talk about burn by the Gears of War Vet.

Also, it seems Valve is also working on its own variation of the VR headset since the announcement was made in November of last year.  We do not know how it will perform.  What we do know is that two members of their team jumped ship to the Oculus Rift Facebook team




Oculus VR already snapped up a couple of Valve veterans last month -- and today the company said that it has hired yet another Valve developer to help steer its virtual reality business in the right direction.
The company has announced the addition of Aaron Nicholls to its team. Nicholls has previously worked as a developer at Valve for the last four years, and in particular is known for his research into virtual reality tech.

This follows the news that Oculus has hired both Atman Binstock, Valve's lead VR engineer, and Michael Abrash, another big name in VR at Valve. Nicholls took to Twitter to say that he "can't wait to continue working on the future with Atman, Michael, and the Oculus crew tomorrow."





And there you have it folks.   It seems that all our boycotts, all our protests may be for naught because Facebook is one step closer to dominating everything around us.  Ether that or the whole VR thing may be overblown.  Just ask Jim Sterling of Escapist Magazine.

Works Cited: Forbes
HuffingtonPost
GameSpot
Gamasutra