Monday, September 20, 2010

GoG.com, where are you?

Folks, yesterday we awoke to a rude awakening yesterday when GoG.com's site has shut down. Instead of having their service available, they had the following message available.

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team


Back in 2008, GoG.com launched its service with one thing: Cheap classic games on the PC with no DRM. But it seems that business practices have forced them to close up shop. However, some word on what will happen to your purchases has come out.

First of all, we apologize everyone for the whole situation and closing GOG.com. We do understand the timing for taking down the site caused confusion and many users didn't manage to download all their games. Unfortunately we had to close the service due to business and technical reasons.

At the same time we guarantee that every user who bought any game on GOG.com will be able to download all their games with bonus materials, DRM-free and as many times as they need starting this Thursday.

The official statement from GOG.com's management concerning the ongoing events is planned on Wednesday. If you want to receive further information about GOG.com, please send an email to update_media@gog.com if you're a media representative or to update_users@gog.com if you're a user without a GOG account.


To those who have a GoG.com, be patient. You will be getting your stuff back starting that day. As for the service itself, it is unknown on what will be the fate of GoG.com.

Works Cited
GamePolitics

Monday, September 13, 2010

NPD August 2010: Lonely Summer edition

Folks, I may have overslept on this month's NPD due to anticipations of WoW: Cataclysm. But lemme assure you, I have read up on the NPD and it ain't pretty.

August 2010






SystemSales
Wii 244K
DS 343K
Xbox 360 357K
PlayStation 3 226K
Playstation Portable 79K
PlayStation 2 Unreported


July 2010






SystemSales
Wii 253.9K
DS 398.4K
Xbox 360 443.5K
PlayStation 3 214.5K
Playstation Portable 84.0K
PlayStation 2 Unreported


Compared to last month, hardware sales decided to take a dive. Only the PS3 went up. Despite this, the 360 continues its lead against the DS and the Wii. The PSP is in a horrible position right now selling under 100K.

But unfortunately, this isn't the only set of bad news that's going on. Software sales aren't looking hot ether











SoftwarePublisherSystemSales
Madden NFL 2011Electronic Arts360920.8K
Madden NFL 2001Electronic ArtsPS3893.6K
Super Mario Galaxy 2NintendoWii124.6K
Mafia 2360Take 2121.6K
New Super Mario Bros DSNintendoDS110.4K
New Super Mario Bros WiiNintendoWiiN/A
Mafia 2Take 2PS3
Call of Duty Modern Warfare 2Activision360N/A
NCAA Football 2011Electronic Arts360N/A
WiiFit PlusNintendoWiiN/A


While Madden NFL 2011 is a smashing success on the 360 and PS3, the PS2 version trailed and the Wii version is nowhere on the top 20(I am only recording the Top 10). Furthermore, the gap between Madden NFL on PS3 and Super Mario Galaxy 2 is wider. Another word of warning is that New Super Mario Bros Wii did less than 100K in software sales. Bad software, or the recession? Regardless, it sucks to be video game software.

No doubt Halo Reach will be in the top spot. But will gaming continue its decline? Stay tuned.

Saturday, September 4, 2010

Double Trouble: Penny Arcade Expo edition

For those of you who are attending the Penny Arcade Expo, you should be aware of two things going on. And that leads us to tonight's Double Trouble

First off, we all know about the fabled Duke Nukem Forever. That game has been in development FOREVER. I thought no one would ever release that game since 1998. Then the following just happened.

Ladies and Gentlemen, Duke Nukem is back and Duke Nukem Forever is coming out next year, with someone new developing it: GEARBOX SOFTWARE

The title will be a sequel to Duke Nukem 3D, which Pitchford himself had worked on, and will feature both multiplayer and single-player modes. The title is expected to ship next year, with Gearbox currently in the "polishing phase."]

In addition, Jim Sterling had this to say about the return of the king himself after test driving Duke Nukem Forever

Gearbox Software is possibly insane for taking on this project, a game which has twelve years of expectations and notoriety behind it. However, the studio has risen to the challenge and created a game that feels so incredibly Duke that you have to respect it no matter what. This is Duke Nukem at his puerile finest, and just from the demo, I was laughing out loud. It's not even that it's particularly witty. The humor is just so incredibly stupid that it starts to take on the illusion of brilliance, and that's what matters.

Welcome back Duke. Hail to the King indeed.

Meanwhile, in LucasArts booth, something strange happened to Star Wars The Force Unleashed 2 for the Wii. As if Smash Bros just infested it.

New Star Wars Multiplayer Might Remind You Of Super Smash Bros. At PAX, LucasArts is showing off what person after person keeps calling Star Wars Smash Bros. Wrong?

WHAT DO YOU MEAN WRONG? I'VE PLAYED SMASH BROS AND I KNOW WHAT SMASH BROS IS!

The video I've shot and am showing you here is the offline multiplayer mode in October's Star Wars: The Force Unleashed II. And, no, its designer says, Smash Bros. was not the inspiration.

Not the inspriation? Smash Bros was the game that made all out brawls popular on video games. What other game was the inspiration?

It turns out that creative lead James Clarendon at Red Fly Studio is a fan of many fighting games and drew from inspirations as diverse as SNK vs. Capcom and... The Outfoxies? Clarendon told me that that game is an antecedent of Smash Bros. What he liked about that one is its use of transforming levels.

OutFoxies? What's an Outfoxies? This is a Smash Bros clone and...



Nevermind. I take it back.

Works Cited: Destructoid Article 1: Yup, Gearbox brings Duke Nukem Forever to PAX
Destructoid Article 2:
I played Duke Nukem Forever today ... what the f*ck!?

Kotaku: New Star Wars Multiplayer Might Remind You Of Super Smash Bros.

For more on the Outfoxies, go here