Tuesday, February 25, 2014

February: The Month of the WHAM

February has been a month of sudden WHAMs.  Actually said WHAMs have happened recently, but there are a few I want to point out.

WHAM 1: The End of Irrational Games



BioShock’s developer Irrational Games is officially shutting down after co-founder Ken Levine announced that he has decided to form a new studio with 15 members of the former workroom. The new venture will also be under the Take-Two Interactive umbrella, but BioShock will continue at the same company, only “in someone else’s hands.” Although the exact number of Irrational Games’ employees has not been disclosed, the remaining staff will have access not only to financial support, but also to a period of time to organize the departure.

The reins of BioShock will be handed over to 2K so that Levine can focus completely on “replayable narrative” and have a “smaller, more entrepreneurial endeavour at Take-Two.”

Although in an interview with Polygon last October, Levine stated that his plans did not go further than the completion of BioShock Infinite, it seems that Irrational Games will not live to see the day the game is released, since it has shut down and a new studio is about to be formed. The co-founder’s plans with the new team of 15 people is to make “narrative-driven games for the core gamer that are highly replayable,” and although the studio thrived for 17 years, Levine is going back to the roots and now aims at indie games.


Many believe that Ken Levine was getting tired of doing nothing but Bioshock.  But many also point out that the push for big budget games are what caused Ken Levine to scale back.  Nether the less, we wish Ken Levine the best of luck at his approach to a smaller audience.

WHAM 2: Nokia Boss Stephen Elope the new head of the X-Box Division



Stephen Elop may not be Microsoft's new CEO, but the former head of Nokia is not going unrewarded for bringing the phone manufacturer into the Microsoft fold. According to an internal memo, Elop will replace Julie Larson-Green as the head of Microsoft's Devices and Studios business, putting him in charge of Xbox, Microsoft Surface, and Microsoft's game development efforts, in addition to the new cellular handset business. A Microsoft rep tells us that Elop had been slated to take over Devices and Studios ever since the Nokia acquisition, but originally Larson-Green would have stayed with the team as a subordinate.

Instead, Larson-Green is taking on a new role: she's becoming the Chief Experience Officer for the company's Applications and Services group, managing the look and feel of products like Bing, Office, and Skype.

It's hard not to see the move as a demotion for Larson-Green, who rapidly became the woman in charge of Windows after Steven Sinofsky left the company, but who was quickly shifted to Devices and Studios after Terry Myerson stepped up. Now, she's being shifted back to more familiar territory: she spent years working on UI design for Internet Explorer, Microsoft Office and eventually Windows itself before her rise to upper management. However, that doesn't mean her new role might not be just as important to the company. It was user experience that determined the consumer reaction to Windows 8, and it might be user experience that determines whether Microsoft's services catch on. Under new Microsoft CEO Satya Nadella, who was previously in charge of Microsoft's services push, Larson-Green may be literally shaping the look and feel of the company's future.
 
For those of you curious, this is the same guy who wanted to spin off the X-Box system from Microsoft.  Will he succeed in doing so at this stage?  Or will he somehow reverse his trend that he had with Nokia?  Time will only tell.
WHAM 3: King's Candy Trademark blues

During the previous month, there were reports of King trademarking the name "Candy," causing a lot of ruckus from small developers and even the IGDA.  But recently, it seems King has dropped his trademark of Candy.


The company behind Candy Crush Saga has withdrawn their trademark application for 'Candy' in the United States, according to documents they filed with the U.S. Trademark Office yesterday. 
 
King, the company behind Candy Crush, filed for a trademark on the word 'Candy' last year, which caused a bit of a stir in the world of gaming, as, well, it's a bit silly to imagine one company owning the rights to any application with the word 'Candy' in it. Last month, some cheeky game developers launched the CandyJam, a game jam devoted to making video games with the words 'Candy' and 'Saga' in them.

Yesterday, King filed for abandonment of the trademark in the United States. When reached by Kotaku, King confirmed the trademark abandonment but declined to comment.




It's a darn shame I didn't cover this topic entirely.  Imagine what I would do to rip this one apart.

But there is one last thing I do want to point out that is causing a bit of outrage itself.

WHAM 4: Good Ol Games using Regional Pricing(Again)

When the Witcher 2 came out on GoG, something was added that shocked gamers: it was priced differently in different countries.  So with the announcement of 3 big titles, the people at GoG had this to say




If you've been a member of the site for a long time, you may recall that when we launched sales of The Witcher 2 on GOG.com, we had to add in regional pricing. The game cost different amounts in in the US, the UK, the European Union, and Australia. We're doing something like that once again in order to bring you new titles from fantastic bigger studios. Since we don't accept currencies other than USD on GOG.com right now, we'll be charging the equivalent of the local price in USD for these titles. We wish that we could offer these games at flat prices everywhere in the world, but the decision on pricing is always in our partners' hands, and regional pricing is becoming the standard around the globe. We're doing this because we believe that there's no better way to accomplish our overall goals for DRM-Free gaming and GOG.com. We need more games, devs, and publishers on board to make DRM-Free gaming something that's standard for all of the gaming world!




A shocker indeed.  But while the loss of a one-price policy is bad, they still have the DRM-Free policy.  Let's hope they don't go retracting that.

We conclude the WHAMs in memory of Harold Ramis, who played Dr Egon Spengler on Ghostbusters 1, 2 and the Ghostbusters Video Game.  Harold Ramis died yesterday in his Chicago-area home due to the complications from vasculitis.  He was 69.

Works Cited:
Guardian Liberty Voice
The Verge
Kotaku
Good Ol Games

Thursday, February 13, 2014

Sonic Boom: The Musical

Last week, SEGA shocked the world with the announcement that shocked the Sonic fandom worse than Shadow the Hedgehog did in 2005.  No I'm not talking about Sonic's engagement to Princess Elise.  I'm taking about Sonic Boom



Sonic's first cartoon since Sonic X.  And here I thought SEGA got it right with AOSTH. 

Much like Sonic X, Sonic Boom will take place in its own universe, featuring completely redesigned characters, from Sonic going Nathan Drake, to Tails geeking out, to Knuckles beefing out, to Amy going all Kunoichi.



In addition, SEGA has announced that BigRedButton, consisted of former members of Naughty Dog, will be developing the tie-in game for the Wii U as the 3rd Nintendo Exclusive of the Sonic 3(A 3DS version will be done by Sanzaru Games, known for their work on porting the Sly Cooper trilogy to the PS3, plus the most recent Sly Cooper game)




In addition, the game will feature all new tag-team based gameplay that lets you utilize two of the four playables: Sonic, Tails, Knuckles and Amy.  There will also be new mechanics using the new Enerbeam system.

Man.  Those changes to Sonic and friends and all this un-orthodox designs.  I'm glad at least the Chaos Emeralds are staying put.




A whole slew of new details regarding Sonic Boom have surfaced thanks to the above interview brought to our attention by SSMB member Storme. As well as giving us a more extensive look at the New York venue for SEGA’s big announcements last week, it reveals some intriguing changes to the traditional Sonic premise – chief among them, the absence of the Chaos Emeralds in the Boom universe. How this will affect the story and mythos of the new series remains to be seen, but it does throw an appearance by Super Sonic or any other super forms (and arguably even the Master Emerald) into doubt.




NO CHAOS EMERALDS?  But how will Sonic figure out how to rip off Goku of Dragon Ball Z?  Wait.  Sonic isn't going Super Sayian this time around?

NOOOOOOOOOOOOOOOOOOOOOOOOOO!

Works Cited:
Sonic Stadium

You can learn more about this game at TSSZNews

Wednesday, February 5, 2014

NPD December 2013 and Ubisoft's Watch Dog Blues

Well I gotta get this out of the way.  I'm late and I know it.  But before I do so, it seems a little mess up just came out of Ubisoft

Wait.  Did I say little?  If you're one of many anticipating Ubisoft's Watch Dogs, well here's something out of left field.



Ubisoft briefly appeared to have abandoned its trademark for Watch Dogs, but the publisher reports today that the request was fraudulent and was not issued with the company's knowledge.
Earlier this afternoon, Polygon reported on the initial filing, but has since updated its original story with details provided by Ubisoft in a new filing submitted to the United States Patent and Trademark Office.

"On February 1, 2014, Ubisoft Entertainment received an email from TEAS@uspto.gov notifying Ubisoft Entertainment that a Request for Express Abandonment had been filed in connection with Application Serial No. 85642398. The Request for Express Abandonment purports to be signed by the Chief Executive Officer of Ubisoft Entertainment, Yves Guillemot.

"Mr. Guillemot, however, did not sign the Request for Express Abandonment, nor did Ubisoft Entertainment file the Request for Express Abandonment. The Request for Express Abandonment is fraudulent and was not filed by Ubisoft Entertainment or its representative."




Embarrassing, isn't it?  But who was the face of this fraud who got the Watch Dogs trademark canned?  More will come up as soon as someone posts information about it.

Anyway, What were the Top games of December 2013?  Well...

At number 10: Skylanders Swap Force by Activision Blizzard for the Wii, Wii U, 360, PS3, 3DS, XBone and PS4.  Spyro's been having a great New Years party

At number 09: FIFA 14 by EA for the 360, PS3, PS4, XBone and Vita.  Wait, what do you mean PC gamers can't play Soccer?

At number 08: LEGO Marvel Superheroes by Warner Bros Interactive for the 360, PS3, 3DS, XBone, PS4, Wii U, Vita and PC.  And Marvel is still apart of Disney.  What next, a Mickey Mouse/Bugs Bunny crossover done by Platinum games?

At number 07: Grand Theft Auto V by Rockstar/Take 2 for the 360 and PS3.  Who needs a next-gen system?

At number 06: Assassin's Creed IV: Black Flag by Ubisoft for the 360, PS3, PS4, XBone, Wii U and PC.  Recommended by Pirates, Rebels, Scoundrels of the Seven Seas, and Yahtzee of Escapist Magazine

At number 05: NBA 2K14 by Take 2 Interactive for the 360, PS3, PS4, XBone and PC.  At least PC gamers can slam dunk like Michael Jordan

At number 04: Madden NFL 25 by EA for the 360, PS3, PS4, XBone and PC.  Not as embarrassing as the Broncos was in the Super Bowl

At number 03: Just Dance 2014 by Ubisoft for the 360, PS3, PS4, XBone, Wii and Wii U.  Looks like everyone wants to be like the late Michael Jackson

At number 02: Battlefield 4 by EA for the 360, PS3, PS4, XBone and PC.  And yet, they're locked in lawsuit over its glitches

And at Number 01: Call of Duty: Ghosts by Activision Blizzard for the 360, PS3, XBone, PS4, Wii U and PC.  Isn't the game suppose to be dull right now?

And then there's the overall 2014 picture.  For the first time in a long time,  Call of Duty was not number 1.

At number 10: Disney Infinity by Disney Interactive for the 360, PS3, Wii U, Wii and 3DS.  Behold, the competition to Skylanders

At number 09: Minecraft by 4J Studios, Mojang and Microsoft for the 360.  Too bad it ain't as grand as the PC version.  But amazing what you can do with a lower price.

At number 08: Just Dance 2014 by Ubisoft for the Wii, 360, XBone, Wii U, PS3 and PS4.  I swear there's something off about this dancing machine

At number 07: Call of Duty: Black Ops II by Activision Blizzard for the 360, PS3, Wii U and PC.  Wait a minute.  What's this game doing on the list?  Didn't it release in 2012?

At number 06: NBA 2K14 by Take 2 Interactive for the 360, PS3, PS4, XBone and PC.  Like I said, everyone wants to be Michael Jordan.

At number 05: Assassin's Creed IV: Black Flag by Ubisoft for the 360, PS3, PS4, XBone, Wii U and PC.  Missing from the game: Pirate's Life for Me song from Pirates of the Caribbean.

At number 04: Battlefield 4 by EA for the 360, PS3, PS4, XBone and PC.  And yet they got the worst problems out of that

At number 03: Madden NFL 25 by EA for the 360, PS3, PS4 and XBone.  You won't get any interruptions in the post game conference

At number 02: Call of Duty Ghosts by Activision Blizzard for the 360, PS3, XBone, PS4, Wii U and PC.  So what beat Call of Duty this year? Well, that game happens to be...

At number 01: Grand Theft Auto V by Take 2 for the 360 and PS3.  And you still don't need to buy a next gen console just to play this. XP

Now overall, The X Box One, despite being supply constraint, managed to outsell a supply constraint Playstation 4 at around 900K.  This could make it hard for Sony to take the American market.  The 360 manages to stay relevant at around 640K as the PS3 and Wii begin to fade into obscurity.  The Wii U, while not as powerful as the XBone, manages to sell more than 460K.  But they say the 3DS Sold more than a Million.

Not really the best Christmas despite Hardware launches, but it could have been worse.

January is a lame duck month for gaming.   What will it bring to us?  Stay tuned. 

 Works Cited:
IGN
NeoGAF