Sunday, September 29, 2013

A week of Steam

Last week on Monday, Wednesday and Friday, Valve and the Steam service got a boatload of announcements set to shake up the PC gaming industry and the Console gaming industry.  Their goal is set: To compete against Nintendo, Sony, Microsoft and Apple.

The first announcement was a new OS called SteamOS.  This Operating system is based off the Linux Operating System.  While this version of Linux will let you play games and view videos, you are only limited to the games compatible with Linux





When it comes to gaming, SteamOS will work particularly well for audio performances and reducing input latency. Yet, only Linux games will work on SteamOS. While many games are now available on Linux, it still has a long way to go compared to Mac OS and especially Windows. That’s why you will be able to run Steam on your Windows or Mac computers in another room and then stream your games to your living room using SteamOS. Latency shouldn’t be an issue, as everything happens on your local network.





That's right.  The ability to run your favorite games from your computer to the Steam OS.  Similar to what Sony will be doing with an alternative version of its Playstation Vita system called Vita TV, in which you can stream PS4 titles from the system to the Vita TV.  Complicated, isn't it?  Sure you could hook your PC to the TV, but some people don't want to.

As a matter fact, on Wednesday, the second announcement was the SteamBox itself.  But it wasn't just one console, it was many.





Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.





That's right.  A variety of machines.  Steam Consoles will be a variety for everyone to choose from.  You can pick your favorite and lock it in.  But that's not all, Valve is also doing a contest where 300 lucky Steam Customers will win a beta console(With some strings attached: They are property of them and you're not allowed to sell them).  Here's what you need to do

1) Get at least 10 Steam friends
2) Join the Steam Universe community group
3) Accept the Beta Terms of Service
4) Make your Steam profile Public
5) Play one Steam game on the Big Picture Mode with a controller(The Logitech F310 is recommended)

If you complete these by late October, you will get a badge and will qualify for a chance to win one of 300 beta consoles.

And finally, to top things off, Valve decided to announce a Steam Controller.  I bet it's gonna be like those 360/PS3 knock-offs



Oh my goodness.  IT'S GOT NO THUMBSTICKS!   AHHHHHHHHHHHHHHHHHHHH!

Wait, wait.  Calm down.  I bet people aren't gonna buy this controller because it has no thumbsticks or d-pad






Dan Tabar is an indie game developer at Planetoid Pioneers studio Data Realms, and he was one of several indie developers who had hands-on demos with the controller at Valve's Bellevue, WA headquarters on Labor Day this year.

What he described was an extremely flexible, mappable controller -- perhaps the most flexible control option this side of a keyboard and mouse setup -- that offers generous tactile feedback.


"[Valve is] really trying to think things through," said Tabar. "They're asking, 'Do we really need thumbsticks? Why are the fingers on the back [of the traditional controller] not doing anything? Why not have paddles there?' The thing I find most exciting is that Valve is just rethinking it. We're totally going to be making Planetoid Pioneers with this controller in mind," he said.




Chris Remo, designer and writer at The Cave developer Double Fine had a hands-on of the Steam Controller at the San Francisco studio.
Remo played a couple different games: Double Fine's upcoming point-and-click adventure game Broken Age and the already-released platform-adventure game The Cave.

"We just plugged it in, and it worked," he said. "We didn't have special support for it or anything. It worked really, really well. I was really impressed with the mouse imitation. It doesn't feel like a trackpad."


Remo said the controller has a tiny speaker in it that offers audio feedback – a subtle "tick" sound that increases and decreases in speed (he compared it to the Wheel of Fortune wheel's sound), depending on how you use the track pad. If you "fling" your thumb across the trackpad – if it's mapped to the mouse – the ticking increases in speed, and slows down as the virtual momentum of your action slows.

"It sounds like there's actually a mechanical device in there, which really makes it feel mechanical, but not in a clunky way," Remo said. "It just feels really high-tech and precise. … I can't stand trackpads on laptops, and this felt really good to me. There was almost no learning curve as far as accuracy goes."

On Twitter, Ichiro Lambe with AaaaaAAaaaAAAaaAAAAaAAAAA!!! developer Dejobaan Games also said the haptic feedback of Valve's new controller was a highlight of the device.

"It feels like you're moving your thumbs over a rough surface, though it's all virtual," Lambe said. "From a tech standpoint, think about something that can click whenever you tell it to... Simple example: you move your finger 1 inch up, and it ticks 10 times...You flick it up, and it starts ticking, like you've spun a wheel."





O.O

Excuse me, one moment.  I'm gonna go yell out the window proclaiming the death of thumbsticks and damning Valve for this.


Works Cited:
TechCrunch
Steam(Valve)
Gamasutra 

Thursday, September 19, 2013

Atlus the Hedgehog

It was only a couple of days ago that Atlus was its own company.  But just recently, Atlus and its parent company: Index Corporation, was bought out.  The buyer in question?  SEGA Sammy


Sega Sammy Holdings will acquire Index Corporation, the parent company of Japanese publisher and developer Atlus, for ¥14 billion ($140 million) in November, according to the company.

According to Sega's business transfer agreement notice, Sega expects to "achieve steady flows of revenue" through the acquisition of Index's video game IPs. Further revenue growth is expected by exploiting the IPs across online PC gaming and smartphone content. The company also aims to "maximize the value of acquired IPs" by releasing them across pachislot, pachinko and amusement machine segments.

Sept. 18 marked the conclusion of business transfer agreement, according to the notice, and Nov. 1 is the tentative due date for the transfer of Index, pending approval from the court under by Civil Rehabilitation Act.. Sega Dream Corporation was established on Sept. 5 as a subsidiary of Sega Sammy Holdings to oversee the transfer of Index operations. Sega Dream Corporation's name is slated to change in the future.



 What does that mean?  That means expect the next Persona game to feature Sonic the Hedgehog, Alex Kidd, Ulala, Alys, Vyse the blue Rogue, and Segata Sanshiro

Special congratulations goes to SEGA for at least getting them before Electronic Arts.

But while one buyout has gone as expected, another one is being held back.  What I'm talking about is ActivisionBlizzard separating itself from Vivendi.  Back in July, it was confirmed that ActivisionBlizzard would split from Vivendi and operate as an independent company.  But one shareholder is protesting this and has halted the sale from going through.


Call of Duty and World of Warcraft publisher Activision-Blizzard's previously announced deal to buy back its majority stake from parent company Vivendi hit a new snag today, as the company announced the transaction had been temporarily halted pending the outcome of an ongoing lawsuit.

Last week, Activision-Blizzard shareholder Douglas M. Hayes filed suit against the publisher through the Delaware Chancery Court. The suit alleges that the company's CEO, chairman and an elite investor group will disproportionately benefit from the buyback, and should instead leave the buyback deal to a vote by non-Vivendi stockholders, such as the plaintiff. As a result of the filing, Activision-Blizzard has come under a preliminary enjoiner from the court, forcing the company to temporarily halt its buyback proceedings until either the injunction is successfully appealed or the purchase is approved by vote.

In the midst of this, Activision-Blizzard released a statement reaffirming its commitment to the stock buyback from Vivendi, as it outlined in July. The company added that it is "exploring the steps it will take to complete the transaction as expeditiously as possible." This may mean acquiescing to a vote from non-Vivendi stockholders or continuing to campaign for an appeal to modify the injunction.





In other words, expect a delay in the next expansion to World of Warcraft and a slightly watered down version of Call of Duty: Ghosts.

Unfortunately, we must conclude this with some sad news.  Hiroshi Yamauchi, former president of Nintendo, has passed away recently.  Here's the news of his recent passing



Today marks a sad day indeed as Nintendo’s former president Hiroshi Yamauchi has passed away aged 85, Nikkei reports.

After his grandfather suffered a stroke Yamauchi-san stepped in as Nintendo’s president back in 1949, a role he held until 31st May 2002 when he passed the role to Satoru Iwata.

It was still a traditional card company when he had taken over, although his decision to diversify soon lead it into the electronics industry and to stride into the increasingly popular arcade market across North America. When his son-in-law couldn’t find success with games such as Radar Scope, Space Fever and Sheriff, he turned to the young Shigeru Miyamoto who dutifully delivered Donkey Kong in 1981. The rest, as they say, became history.

Hardware development teams created the portable Game & Watch and later produced the Famicom, which we obviously know as the Nintendo Entertainment System (NES). His leadership grew the console’s success through predicting what consumers would want in terms of the software that was being produced, with the company subsequently releasing the Super Famicom, Nintendo 64, and GameCube under his watchful guidance.

Whilst he has been readily attributed as being one of the richest men in Japan due to being Nintendo’s largest shareholder, he donated much of the 7.5 billion yen that he earned through Nintendo’s success with the Wii and Nintendo DS to build a new cancer treatment center in Kyoto.

His efforts contributed to the sheer influence that Nintendo’s output have had on countless people across the world. Rest in peace, Yamauchi-san.


Hiroshi Yamauchi: November 7, 1927 – September 19, 2013


Works Cited:
Polygon
Gamasutra
Nintendo Insider

Saturday, September 7, 2013

NPD July 2013: The new village arrives

Well once again, we have a late NPD report to talk about.  But before we get to that, a quick story about a UK Game Tester who was finally paid for testing a game out for Sony.



A game tester who worked for a Sony Computer Entertainment Europe studio in the United Kingdom has been paid £4,600 for helping to test Killzone: Mercenary for three months in 2012. The payout is the result of a settlement between SCEE and tester Chris Jarvis, who claimed that he had to work nine-hour-days at Guerrilla Cambridge as an intern.

Jarvis claims that he was initially supposed to "shadow" a developer at the studio so he could get "first-hand experience," but that never happened. Instead he claims that the company put him to work as a tester for the game's 3D artwork.

"I was basically clicking buttons to make sure the pictures that had come in from China were working," he said. "It's normally part of the Environment Artist's job. It's time-consuming and boring work. I was at the end of my overdraft and I didn't know what to do, so I looked into my rights and found that I was legally doing the work of an employee."

After this happened, Jarvis claims that he politely informed the company that the change in why he was at the studio meant that he was entitled to some compensation (the national minimum wage). Jarvis claims that Sony did not respond very well to that demand:

"They were very dismissive and told me I was a volunteer and that's how I could work for free," he said. "I thought they would say they had made an honest mistake. If they got someone in to do the job it would have cost £100 a day. But they said that I was a volunteer so not entitled to any pay."

Finding no recourse within the company, Jarvis went to HM Revenue and Customs and sued Guerrilla Cambridge for unpaid wages. Jarvis sought about £3,600, but before the matter went before a scheduled tribunal, Sony paid him the full amount plus an additional £1,000. The company also asked him to sign a "gag order," which he declined to do.



 Makes us wonder what's really going on behind the scenes at our favorite video game companies(eyes at Nintendo)

Anyway, let's get down to the Top 10 games of July

At number 10: Lego Batman 2: DC Superheroes by Warner Bros Interactive for the 360, Wii, DS, PS3, 3DS, Wii U, PSVita and PC.  Interesting fact: LEGO is the only company that has both the DC Comic AND Marvel Comic license

At number 09: NBA 2K13 by Take 2 Interactive for the 360, PS3, Wii, Wii U, PSP and PC.  NBA Jam this ain't

At number 08: Injustice: Gods Among Us by Warner Bros Interactive for the 360, PS3 and Wii U.  Scorpion DLC now available on all 3 platforms

At number 07: Battlefield 3 by EA for the 360, PS3 and PC.  Call of Duty they ain't.

At number 06: Far Cry 3 by Ubisoft for the 360, PS3 and PC.  Don't forget to check out Far Cry: Blood Dragon

At number 05: Animal Crossing: New Leaf by Nintendo for the 3DS.   It's your town, your rules.

At number 04: Call of Duty: Black Ops II by ActivisionBlizzard for the 360, PS3, Wii U and PC.  Still going strong

At number 03: The Last of Us by Sony for the PS3.  I still think there should be more playable female protagonists

At number 02: Minecraft by Mojang and Microsoft for the 360.  The PC version still rules

And finally at number 01: NCAA Football 14 by EA for the 360 and PS3.  And we're not even into Madden season yet.

Overall, Retail sales are down 19% year over year.  Though the 3DS is number one with the 360 right behind, the handheld only made a measly 137K while the 360 is at 107K, which is barely above the competition.  Is this slowdown expected?  Or is things gonna get worse next year?

Only 2 months left till Pokemon X and Y hit the market.  And Nintendo's 2DS is also on its way.  Will that be the kick in the pants Nintendo needs to dominate?  Stay tuned.

Works Cited:

Game PoliticsNeoGAF