Wednesday, January 30, 2013

A long burden

Before I begin with this topic, I'd like to talk about Vigil Games.  Unfortunately, as I found out, there were no bets on Vigil Games as the development company, and it's core franchise Darksiders, were no more.  But there is some good news.

Many of THQ’s studios and properties survived the company’s bankruptcy, finding new life at new publishers. Ubisoft saved THQ Montreal, Sega took on Relic, and Koch Media took on Saints Row creator Volition. Vigil Games, sadly, wasn’t so lucky. Having just finished Darksiders II, a game that didn’t light up sales charts in the first place, Vigil was hard at work on a new franchise, but no publisher wanted to take the risk. What’s a studio with a cult following, new ideas, and little marketability to do? Start fresh. Germany’s Crytek opened Crytek USA Corp. in Austin on Tuesday, its first US studio, with much of Vigil’s core staff at the center.

“Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step,” reads a statement from Crytek CEO Cevat Yerli, “We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers.”
David Adams was the general manager of Vigil Games before THQ failed to find a buyer for studio. “I’m thrilled to be a part of the newest Crytek studio, which will boast some of the brightest development talent in the industry.” While Yerli mentioned that Crytek USA has an initial staff of 35 in addition to Adams, not all of them are former Vigil team members.

“We weren’t just looking at Vigil’s team [for staff], but the whole Austin development community,” Yerli told Gamasutra. What will the team be working on? Crytek also bought THQ’s Homefront series, so will Vigil start working on a sequel to that game? “It would be pretty much safe to say that this team will be working on online games… and kick-ass triple-A productions. It is going to be quite a significant investment for Crytek over the next five years.”

Yerli did emphasize that Crytek will not be buying the Darksiders license for Crytek USA to continue development on.

It's unfortunate.  Though Vigil Games is no more and the same can be said for Darksiders, the team behind Darksiders will now be working for Crytek.  Looks like Crytek is slowly becoming a force to be reckoned with.

But now let's turn to another topic.  There's been bad news in gaming lately, from the shuttering of Warren Spector's Junction Point studios(Responsible for Epic Mickey) to the fall of Atari.  But those are, unfortunately, icing on the cake of chaos compared to this Huffington Post Article

Concerns about video game violence have been twinned to concerns about gun violence from as far back as the Columbine shooting, when pundits fussed and fretted over how Eric Harris and Dylan Klebold enjoyed yesteryear's most popular first-person shooter, "Doom." (Also, they were vaguely "goth," according to observers, which for a time made life hard for Bauhaus fans who just wanted to be alone and sad and misunderstood.) I was never too convinced by the argument: Video games, unlike the act of shooting up an entire school of children, were and remain popular, with hundreds of thousands millions of people partaking in the escape. That some mass-murderers occasionally participated in that culture seems to be incidental at best -- a tiny bit of statistical effluvia that should be written off as insignificant at the outset.

"Video games affect people," of course, is not actually an argument. Monet paintings affect people. Long waits at the DMV affect people. If there's anything that diminishes my worry about whether or not Alexander will seriously consider the prospect of beefing up background checks, it would be the way that this thought sort of floated out of him like flatulence, unattached to anything serious. If I could assure Alexander of anything, however, I would point out that we have spared no expense in trying to ascertain the ways in which video games affect people, up to and including whether they can be connected to violent tendencies in real life.

Because the real monsters are those who play the newest Call of Duty titles.  Now you're wondering, why aren't we doing research into this?  Well first off, restricting video game sales was declared Unconstitutional in 2011.  Second off, we've been doing this before the NES because mainstream in North America.


But there's no reason to stop there. Over at Kotaku, Jason Schreier has a lengthy piece about the past quarter century of research into video games and their connection to violence or, as it's more popularly termed, "aggression." Schreier gives the matter a thorough going-over, presenting the case for concern alongside the case against. It's absolutely fair to say that some studies have ended with the conclusion that a correlation between violence and video games exists. But it's also fair to say that many have not. Nevertheless Schreier gives serious, scholarly consideration to the matter, and so I'd urge people to go read the whole thing.

For the time being, however, here's the key data point: "The first major violent video game study took place in 1984." Yes, that's right, we are approaching the 30th anniversary of considering the impact of a globally popular entertainment medium on mass shootings in the U.S. And as Schreier points out, a sizable infrastructure has grown to support this never-ending research.

Almost 30 years of data recorded, and yet we still have no clue on what makes gaming tick.  That's a great way to spend tax dollars *NOT*

Anyway, give that page a check.  The link is in the quotes courtesy of Kotaku.  It's unclear how we can solve video games and America if even the US Constitution can guarantee Video Games a clear haven.  But our heart still goes out to those who's lives were lost in the chaos.

Works Cited:
Digital Trends
Huffington Post

Wednesday, January 23, 2013

Good-bye THQ(1989-2013)

In 1989, a company known as Toy Headquarters(THQ for short) started its journey into the video game industry with the NES adaption of Fox's Peter Pan and the Pirates.  But effective immedately, THQ is no more.

Yes.  The company responsible for the WWE wrestling games from 1999 to now, along with the Darksiders franchise, Saints Row, Company of Heroes, Homefront, Warhammer 40,000, Red Faction and Destroy All Humans, has gone out of business after filing Chapter 11 Bankruptcy.  Another company who came to from the old days of video games crumbled.

So what is the fate of the development studios?  Well....

Relic Entertainment: Makers of Company of Heroes and the Warhammer 40K series will go off to SEGA for $26.6 Million

THQ Montreal: Makers of 1666 and Underdog(Two games under development) will go to Ubisoft for $2.5 Million

Evolve, a video game said to be developed by Turtle Rock Studios, will be developed by Take Two Interactive instead for $10.894 Million
 
Volition: Makers of the Saints Row franchise, will go to Koch Media(Not related to the Koch Brothers) for $22,312,925

The Homefront franchise will go to Crytek for $544,218.

The Metro Franchise will go to Koch Media as well for $5,877,551

And the upcoming South Park title?  Ubisoft will publish the title having acquired it for $3,265,306

As it stands, there are no confirmations on the WWE license and Vigil Games.  Though rumor has it that  Take 2 will acquire the WWE license and Platinum games is looking at Vigil Games, maker of Darksiders.

But with that done, it's time the bell tolls for THQ.  R.I.P.



You can read more about the THQ bankruptcy at Gamerreview

Tuesday, January 15, 2013

NPD December 2012: Late End of the Year edition

It's been some time since the new year started.  New things popped up, from more news of the Steam Box, to the new Pokemon X/Y, to even positive reviews of the new dmc(Devil May Cry).

But enough talk, let's wrap up 2012 with the last NPD of that year.  December.

At number 10: Fifa Soccer 13 by Electronic Arts for the 360, PS3, Wii, PSVita, Wii U, 3DS and PSP.  It's another name for Football

At number 09: New Super Mario Bros 2 from Nintendo for the 3DS.  While his new Wii U title isn't on the list, his 3DS title is still going strong

At number 08: Skylanders Giants from Activision Blizzard for the Wii, 360, PS3, 3DS and Wii U.  Spyro and his buds are hard at work in the sequel

At number 07: NBA 2K13 by Take 2 Interactive for the 360, PS3, Wii, Wii U, PSP and PC.  Can you slam dunk like Michael Jordan?

At number 06: Far Cry 3 by UbiSoft for the 360, PS3 and PC

At number 05: Madden NFL 13 by Electronic Arts for the 360, PS3, Wii, PsVita, and Wii U.  Is there anything that can bring EA's Football game down?

At number 04: Assassin's Creed III by Ubisoft for the 360, PS3, Wii U and PC.  Interestingly, it's Nintendo's first entry of the Assassin's Creed series

At number 03: Halo 4 by Microsoft for the X-Box 360.  As strong as Master Chief is going, it's not as strong as Number 1

At number 02: Just Dance 4 by Ubisoft for the Wii, 360, Wii U and PS3.  Helping keep everyone dancing like a maniac

And at number 01: Call of Duty: Black Ops II by Activision Blizzard for the 360, PS3, Wii U and PC.  Even on the decline, it's still burning strong.

Overall, Call of Duty was able to keep its lead over Halo 4, proving that people want a more realistic FPS over a more Sci-Fi based FPS. 

But what about hardware?  Let's take a look

360: 1.4M
3DS: 1.25M
Wii: 475K
DS: 470K
WIi U: 460K

It will take some time for the Wii U to finally play catch up and get up to the sales of the 360 and PS3.  Speaking of which, the 360 sold a million units in December.  The 3DS also is up there with the 360, proving that even the mobile phone market can't bring down Nintendo's handheld.  The DS is still going strong, even after the 3DS took its place.

But overall, sales of video games are down from last year.  Is it because of the upcoming shift to Generation 8?  Or is it the recession?  As for the Wii U, while it may not be as hot as current systems, it has surpassed the Wii by more than $30 million through the first six weeks.

Later on, keep your eyes out for the Annual NPD of 2012.  I will go into a bit of detail with it next post.

Works Cited:
NeoGAF