Wednesday, July 20, 2011

The Megaman Blame game around Comic-Con

Folks, Comic-Con is just around the corner. It's every fan's dream come true, and every Patriotic San Diegan's worst nightmare. Companies like Nintendo, Sony, Konami, NamcoBandai and Activision will be there to show off game demos from this year's E3. Capcom is also among the crowd.

However, a rather discord has struck many Capcom fans. Especially those who love Megmaan, the Blue Bomber.

Here's an aspect of the 3DS Mega Man Legends 3 Project for which Capcom didn't consult fan input: the publisher has ceased development of both the game and the downloadable "Prototype Version." This marks the second (and third) Mega Man game to be canceled in 2011, following the death of Mega Man Universe in March.

In a FAQ on Capcom-Unity, Capcom denied that Keiji Inafune's departure had anything to do with the cessation of his pet project. "Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria" to go into full production, and thus the plug was pulled. Our guess is that Capcom is backing off from the 3DS after it didn't achieve stratospheric sales immediately.


Come on Capcom. We lost Megaman Universe. And now this? Personally, I do blame the 3DS, as does this article

The Nintendo 3DS was released in late February in Japan and in late March in the West. It's only been out a few months, and it's already being battered by bad luck and strong headwinds. There are big 3DS games on the horizon, and The Legend of Zelda: Ocarina of Time 3D is currently out.

The issue that plagues Nintendo hardware isn't traditionally a lack of good Nintendo games, but a lack of good games from outside developers—not to say these canned games were amazing. However, if developer after developer jumps ship, what kind of message does it send studios thinking about making a 3DS title?


It's obvious. The 3DS is having a bad time and developers aren't doing jack at all, and they decide to just jump ship. I mean, Capcom knows when to blame Nintendo. Right? RIGHT

Capcom Euro Twitter: it's a shame the fans didn't want to get more involved :-( if we saw there was an audience for MML3 people might change minds

Now come on Capcom. You're suppose to be blaiming Nintendo, not the fanboys. Didn't you learn like the pros at the BigotedAntiNintendo101?

Folks, I apologize for Capcom's outrage. They were intending on shorting Nintendo and they accidentally shorted the fans.

Works Cited
Joystiq
Kotaku
Capcom Euro Twitter

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